orbit/js
Brian Fertig bf43e12a1c Fix menu sub-bar, save panel, and confirm dialog input and z-order bugs
- Replace the no-op `ignorePointer` idiom with a new `setInteractiveEnabled` helper that toggles Phaser v4's `input.enabled`, so hidden/inert UI elements (sub-bar buttons, save cards, scrims, confirm buttons) stop swallowing clicks
- Set explicit depths for the menu sub-bar (60) and save panel (70) so they paint above the command deck, HUD, and world objects as intended
- Add a headless-browser z-order + input-state probe (`dev/zorder-test.*`) that boots the real engine and asserts both paint order and hit-testing behavior across open/close transitions
- Add gas giant landing video asset
2026-09-04 14:31:34 -06:00
..
config
entities
galaxy Fix asteroid rock overlap and add distinct compass color for clusters 2026-09-04 08:45:28 -06:00
save Add save/load system with 10-slot localStorage bank and UI 2026-09-04 13:09:08 -06:00
scenes Move tether toast to center of screen 2026-09-04 13:33:23 -06:00
tether
ui Fix menu sub-bar, save panel, and confirm dialog input and z-order bugs 2026-09-04 14:31:34 -06:00
utils Fix menu sub-bar, save panel, and confirm dialog input and z-order bugs 2026-09-04 14:31:34 -06:00
vendor
visuals
main.js