7.6 KiB
{ "version": 3, "id": "mudi9u8o-nektab", "objective": "Add a new "Escort" side quest type to the job board where the player rendevouses with a neutral transport (and 1-2 escort fighters) at a local waypoint, leads them through a jump-gate route of 1-2 hops to a planet or space station in a reachable system amid heavily elevated hostile encounters, and completes the quest on arrival with no enemies on screen; transports are ~2.5x fighter size using new spritesheet frames, and if the transport is destroyed the player must land on a planet to reset and retry the quest.", "status": "complete", "autoContinue": true, "usage": { "tokensUsed": 34568477, "activeSeconds": 4185 }, "sisyphus": false, "revision": 488, "createdAt": "2026-09-23T02:50:32.664Z", "updatedAt": "2026-09-23T04:18:11.865Z", "scheduler": { "version": 1, "owner": "01a0cc17-b86f-72ee-a9b2-e20965fed2b9", "generation": "cecf5829-a4f5-4101-9442-d5d08eaa1365", "used": 1, "phase": "idle", "repairUsed": false }, "taskList": { "tasks": [ { "id": "escort-data", "title": "Define Escort category in quest data", "status": "complete", "verificationContract": "sidequest data contains an Escort category with enabled:true, 20 distinct escort mission descriptions, neutral-only posting, minLevel gate; existing categories unaffected", "completedAt": "2026-09-23T03:14:27.732Z", "evidence": "data/sidequests.json: escort enabled:true, neutral-only, minLevel 3, 20 distinct descriptions, reward band, escort rules block + UI strings. dev/escort.test.mjs (gate/posting) + dev/sidequests.test.mj" }, { "id": "escort-transport-ship", "title": "Add transport ship class and assets", "status": "complete", "verificationContract": "Ship definition uses assets/images/ships-transport.png frames 0-3 at 180x320, rendered ~2.5x fighter scale; transport has substantially higher HP and stronger weapons than fighters; visible and hittable in game", "completedAt": "2026-09-23T03:42:53.299Z", "evidence": "TransportShip.js (extends NeutralShip, persistent) + data/combat.json transport (135px=2.5x fighter 54px, hull 1500/shields 650 vs 60/0, volley dmg14x7 vs 8-9); CombatSystem.spawnTransport + persisten" }, { "id": "escort-flow", "title": "Implement escort quest flow (rendezvous, route, follow, destination)", "status": "complete", "verificationContract": "Accepting from job board spawns a rendezvous waypoint in the current system; transport + 1-2 escort fighters form up and follow the player; destination is a planet or space station 1-2 hops away in a gate-reachable system, seeded consistently; destination waypoint set after rendezvous", "completedAt": "2026-09-23T03:50:51.670Z", "evidence": "GameScene: acceptSideQuest→_establishEscort (rendezvous waypoint via buildPatrolRoute fork 'escort'; destination via escortDestinationFor = 1-2 hop gate-reachable neutral, seeded, planet/station objec" }, { "id": "escort-combat", "title": "Elevated mixed enemy waves during escort", "status": "complete", "verificationContract": "Encounter chance along the route is highly elevated vs. normal travel; enemies spawn in waves of mixed fighter types with larger concurrent counts; transport participates with its own weapons", "completedAt": "2026-09-23T03:51:34.196Z", "evidence": "Escort director (EncounterDirector, sidequests.escort.encounters: roll 9-18s, chance 85-100%, cooldown 5-10s) vs normal (roll 45-90s, chance 50-60%, cooldown 30-60s) = ~5x elevated. Waves: 8 total / 4" }, { "id": "escort-fail-success", "title": "Failure/reset and quest completion rules", "status": "complete", "verificationContract": "Transport destroyed => player must land on a planet to reset the quest and re-accept/retry; arrival at destination planet/station with no enemy fighters on screen completes the quest and grants rewards per existing quest reward patterns", "completedAt": "2026-09-23T03:52:18.710Z", "evidence": "updateEscort: transport.dead → phase 'failed' + toast + _escortBreakConvoy (clean teardown). startLanding hook → _escortResetForLanding: phase 'failed' only; re-stands rendezvous in CURRENT system (bu" }, { "id": "escort-verify", "title": "End-to-end verification and save/load check", "status": "complete", "verificationContract": "Manual playthrough: accept on board, rendezvous, multi-hop route, wave combats, success and transport-loss reset paths; mid-quest save/reload preserves escort state; 20 descriptions all render correctly in the job board UI", "completedAt": "2026-09-23T04:15:42.055Z", "evidence": "69/69 dev tests pass. Escort verified 3 ways: escort.test.mjs (model: gate/destination/wave/XP/ledger+save round-trip), escort-flow.test.mjs (scene flow: accept→rendezvous→link→wave→jump→delivery; fai" } ], "blockCompletion": true, "proposedAt": "2026-09-23T02:50:30.355Z" }, "stopReason": "agent", "archivedPath": ".pi/goals/archived/goal_2026092222181186_mudi9u8o-nektab.md" }
Goal Prompt
Add a new "Escort" side quest type to the job board where the player rendevouses with a neutral transport (and 1-2 escort fighters) at a local waypoint, leads them through a jump-gate route of 1-2 hops to a planet or space station in a reachable system amid heavily elevated hostile encounters, and completes the quest on arrival with no enemies on screen; transports are ~2.5x fighter size using new spritesheet frames, and if the transport is destroyed the player must land on a planet to reset and retry the quest.
Progress
- Status: complete
- Auto-continue: on
- Sisyphus mode: no
- Time spent: 1h09m45s
- Tokens used: 35M (34,568,477) tokens
Tasks
- escort-data: Define Escort category in quest data — evidence: data/sidequests.json: escort enabled:true, neutral-only, minLevel 3, 20 distinct descriptions, reward band, escort rules block + UI strings. dev/escort.test.mjs (gate/posting) + dev/sidequests.test.mj
- escort-transport-ship: Add transport ship class and assets — evidence: TransportShip.js (extends NeutralShip, persistent) + data/combat.json transport (135px=2.5x fighter 54px, hull 1500/shields 650 vs 60/0, volley dmg14x7 vs 8-9); CombatSystem.spawnTransport + persisten
- escort-flow: Implement escort quest flow (rendezvous, route, follow, destination) — evidence: GameScene: acceptSideQuest→_establishEscort (rendezvous waypoint via buildPatrolRoute fork 'escort'; destination via escortDestinationFor = 1-2 hop gate-reachable neutral, seeded, planet/station objec
- escort-combat: Elevated mixed enemy waves during escort — evidence: Escort director (EncounterDirector, sidequests.escort.encounters: roll 9-18s, chance 85-100%, cooldown 5-10s) vs normal (roll 45-90s, chance 50-60%, cooldown 30-60s) = ~5x elevated. Waves: 8 total / 4
- escort-fail-success: Failure/reset and quest completion rules — evidence: updateEscort: transport.dead → phase 'failed' + toast + _escortBreakConvoy (clean teardown). startLanding hook → _escortResetForLanding: phase 'failed' only; re-stands rendezvous in CURRENT system (bu
- escort-verify: End-to-end verification and save/load check — evidence: 69/69 dev tests pass. Escort verified 3 ways: escort.test.mjs (model: gate/destination/wave/XP/ledger+save round-trip), escort-flow.test.mjs (scene flow: accept→rendezvous→link→wave→jump→delivery; fai