- Click a rock to open a world-anchored mining popup (Mine/Stop/Cancel) - Mining state machine locks the ship during the ~1.5 s arm extension, then fires an animated beam with ore motes, shock rings, sparks, and periodic surges - ESC breaks the beam or closes the menu; outside clicks dismiss without flying - Generalize the top-center console toast so discovery, tether, and mining calls share one slot - Add a "mining" SFX entry (system-scan.mp3) and update preload/test to cover all configured sounds - Ship a headless browser test (dev/mining-test.*) that drives the full arm sequence through the real input pipeline |
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| .. | ||
| config | ||
| entities | ||
| galaxy | ||
| mining | ||
| save | ||
| scenes | ||
| tether | ||
| ui | ||
| utils | ||
| vendor | ||
| visuals | ||
| main.js | ||