orbit/js/ui
Brian Fertig ab7cd1857e Fix mineral hold clamping on restore and re-assert Explore gate
- Raise the ship's mining capacity from build records before applying saved minerals, so holds above the base 250 cap survive load/jump-cut instead of being clamped away.
- Re-assert the EXPLORE story gate after blanket slot re-arming in SurfaceScene to prevent it coming back live pre-'Special Delivery'.
- Move ui_hover SFX from row/node hover to close-button hover in BuildWindow and ResearchWindow.
2026-09-28 18:04:40 -06:00
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shop
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ActionBar.js
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BuildWindow.js Fix mineral hold clamping on restore and re-assert Explore gate 2026-09-28 18:04:40 -06:00
ClassWindow.js
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CombatBar.js Remove rank stamp from combat bar seats 2026-09-27 11:52:49 -06:00
CommsBox.js Add compact video-only comms box for in-combat visual calls 2026-09-28 13:28:31 -06:00
CommsPanel.js
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ConfirmOverlay.js
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CreditsHud.js
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CyberShape.js
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DiscoveryCompass.js
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ExploreBar.js
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GalaxyView.js
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GameOverOverlay.js Add real Game Over flow to end the run on hull death 2026-09-27 18:44:19 -06:00
GlitchText.js
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JobBoardWindow.js Add escort-specific status labels to job board 2026-09-27 11:24:03 -06:00
LevelUpMarquee.js
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MapWindow.js
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MenuButton.js
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MenuSubBar.js
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MineralHud.js
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MiningPopup.js
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PerimeterShimmer.js
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QuestTrackerHud.js
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QuestWindow.js
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ResearchWindow.js Fix mineral hold clamping on restore and re-assert Explore gate 2026-09-28 18:04:40 -06:00
SavePanel.js
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ShimmerCue.js
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ShipWindow.js Add skill layer: data-driven Skill Tree, combat bar seats, and two Vangu 2026-09-27 07:20:55 -06:00
SignalCompass.js
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SkillWindow.js Fix skill window close button racing with fly-here handler 2026-09-27 10:49:34 -06:00
SlotCard.js
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Toast.js
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VignetteWindow.js
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