- Inferno (Offense, seat 2): flame arcs home on the nearest 2 hostiles (3 from rank 4) and ignite a burn that ticks on the combat loop's clock; scales in duration and per-tick damage with rank. - Nanobots (Passive, no seat): mends 1% of max hull every 2s per point; a full hull banks nothing. - Wire flameArc + hullRegen effect handlers in SkillEffects.js and the arc/burn/step logic in CombatSystem.js. - Add firstPassiveOf() / hullRegen() to the skill ledger so the combat loop can read the mend's interval and color off the ranked def. - Update icon sheet, dev shots, and the browser/combat/data test suites for the two new skills. |
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| .. | ||
| characters | ||
| originals | ||
| asteroids.png | ||
| asteroids.psd | ||
| classes.png | ||
| classes.psd | ||
| goods.png | ||
| goods.psd | ||
| jumpgate.png | ||
| jumpgate.psd | ||
| planets.png | ||
| planets.psd | ||
| ships-enemy.png | ||
| ships-enemy.psd | ||
| ships-player.png | ||
| ships-player.psd | ||
| ships-transport.png | ||
| ships-transport.psd | ||
| skills.png | ||
| skills.psd | ||
| spacestations.png | ||
| spacestations.psd | ||