orbit/js/galaxy
Brian Fertig a846562782 Fix gate facing so gates sit on the destination side of system center
- Sort gate candidates by destination-side before tier, so an on-ray point behind the center loses to any destination-side aimed/scan point
- Add a new soft "facing from the center" check in tests: when some anchor's tether circle reaches the destination side (maxProj + tether > 0), the gate must lie there; a single far planet may still take the best aimed point
- Prefer a destination-side aimed candidate in the clearance fallback
2026-09-07 14:37:21 -06:00
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Discovery.js
Galaxy.js Redesign galaxy as sparse 60-system spanning-tree maze without rendered 2026-09-07 14:12:40 -06:00
JumpNetwork.js Redesign galaxy as sparse 60-system spanning-tree maze without rendered 2026-09-07 14:12:40 -06:00
JumpTravel.js Redesign galaxy as sparse 60-system spanning-tree maze without rendered 2026-09-07 14:12:40 -06:00
PlanetFrames.js
SystemChart.js Add MAP console with system chart and fog-of-war 2026-09-06 23:43:35 -06:00
SystemGenerator.js Fix gate facing so gates sit on the destination side of system center 2026-09-07 14:37:21 -06:00
SystemReport.js