- Sort gate candidates by destination-side before tier, so an on-ray point behind the center loses to any destination-side aimed/scan point - Add a new soft "facing from the center" check in tests: when some anchor's tether circle reaches the destination side (maxProj + tether > 0), the gate must lie there; a single far planet may still take the best aimed point - Prefer a destination-side aimed candidate in the clearance fallback |
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| .. | ||
| Discovery.js | ||
| Galaxy.js | ||
| JumpNetwork.js | ||
| JumpTravel.js | ||
| PlanetFrames.js | ||
| SystemChart.js | ||
| SystemGenerator.js | ||
| SystemReport.js | ||