orbit/js
Brian Fertig a846562782 Fix gate facing so gates sit on the destination side of system center
- Sort gate candidates by destination-side before tier, so an on-ray point behind the center loses to any destination-side aimed/scan point
- Add a new soft "facing from the center" check in tests: when some anchor's tether circle reaches the destination side (maxProj + tether > 0), the gate must lie there; a single far planet may still take the best aimed point
- Prefer a destination-side aimed candidate in the clearance fallback
2026-09-07 14:37:21 -06:00
..
build Add Mining research category and ship-scoped build upgrades 2026-09-07 11:50:36 -06:00
config
dev Add Mining research category and ship-scoped build upgrades 2026-09-07 11:50:36 -06:00
entities Redesign galaxy as sparse 60-system spanning-tree maze without rendered 2026-09-07 14:12:40 -06:00
galaxy Fix gate facing so gates sit on the destination side of system center 2026-09-07 14:37:21 -06:00
mining
reputation
research Redesign galaxy as sparse 60-system spanning-tree maze without rendered 2026-09-07 14:12:40 -06:00
save Redesign galaxy as sparse 60-system spanning-tree maze without rendered 2026-09-07 14:12:40 -06:00
scan
scenes Redesign galaxy as sparse 60-system spanning-tree maze without rendered 2026-09-07 14:12:40 -06:00
tether
ui Fix menu sub-bar anchor to rest on deck top edge, not button 2026-09-07 12:23:50 -06:00
utils Redesign galaxy as sparse 60-system spanning-tree maze without rendered 2026-09-07 14:12:40 -06:00
vendor
visuals
main.js