- Sort gate candidates by destination-side before tier, so an on-ray point behind the center loses to any destination-side aimed/scan point - Add a new soft "facing from the center" check in tests: when some anchor's tether circle reaches the destination side (maxProj + tether > 0), the gate must lie there; a single far planet may still take the best aimed point - Prefer a destination-side aimed candidate in the clearance fallback |
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| .. | ||
| build | ||
| config | ||
| dev | ||
| entities | ||
| galaxy | ||
| mining | ||
| reputation | ||
| research | ||
| save | ||
| scan | ||
| scenes | ||
| tether | ||
| ui | ||
| utils | ||
| vendor | ||
| visuals | ||
| main.js | ||