orbit/js/ui
Brian Fertig a946a13a19 Fix save panel layout, text overflow, and animation timing bugs
- Slot cards: fit content lines to card width (wrap, shrink, ellipsize)
  and stack them by measured height so long names no longer spill into
  neighbouring slots; bump fill opacity to reduce bleed-through.
- SavePanel open choreography now lands only after every card stagger
  and footer rise complete — the old state-gated loop dropped row 2.
- Move feedback toast inside the panel on the subtitle line, hiding the
  header while it shows (old spot collided with the O.A.C. comms box).
- ConfirmOverlay: reset to base size each show, fit title/body text into
  the plate before laying out, and make the body fully opaque so card
  text no longer bleeds through.
- Add dev screenshot harness (save-shot.html/mjs) and extend the saves
  UI test with overflow, stagger-completion, and toast-position checks.
- Update planet sprites and add/refresh SFX + music assets.
2026-09-09 14:43:28 -06:00
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ActionBar.js
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BuildWindow.js
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CommsBox.js
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CommsPanel.js
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ConfirmOverlay.js Fix save panel layout, text overflow, and animation timing bugs 2026-09-09 14:43:28 -06:00
CyberShape.js
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DiscoveryCompass.js
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GalaxyView.js
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GlitchText.js
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MapWindow.js Auto-install level-1 tether on first landing of any world 2026-09-09 13:11:38 -06:00
MenuButton.js
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MenuSubBar.js
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MineralHud.js
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MiningPopup.js
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QuestTrackerHud.js
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QuestWindow.js
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ResearchWindow.js
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SavePanel.js Fix save panel layout, text overflow, and animation timing bugs 2026-09-09 14:43:28 -06:00
SignalCompass.js
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SlotCard.js Fix save panel layout, text overflow, and animation timing bugs 2026-09-09 14:43:28 -06:00
Toast.js Fix save panel layout, text overflow, and animation timing bugs 2026-09-09 14:43:28 -06:00