- Replace the fixed level-1 tether radius (5120 px) with a configurable `anchorMinDistance`/`anchorMaxDistance` band (default 3500–4990), capped by the tether range, so gate distance from its planet varies per gate while staying strictly < 5000 px. - Generate candidate positions on 8 discrete radius steps spanning the band; a seeded preferred step orders them and clearance/gap pressure only pushes the gate outward from its preference. - Update the tether check in `dev/jumps.test.mjs` to assert the gate sits within the anchor band rather than merely under the tether radius, and use the band max for facing-side calculations. - Update `dev/tether-rules.audit.mjs` Rule 1 to verify < 5000 px and report the distribution of gate→anchor distances across the band. - Refresh comments in `data/gates.json`, `docs/PROJECT_NOTES.md`, and `SystemGenerator.js` to describe the new band-based placement. |
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| .. | ||
| build | ||
| comms | ||
| config | ||
| dev | ||
| entities | ||
| galaxy | ||
| mining | ||
| quests | ||
| reputation | ||
| research | ||
| save | ||
| scan | ||
| scenes | ||
| tether | ||
| ui | ||
| utils | ||
| vendor | ||
| visuals | ||
| main.js | ||