orbit/js
Brian Fertig a8246bb594 Place anchored jump gates on a 3500–4990 px band around their anchor
- Replace the fixed level-1 tether radius (5120 px) with a configurable
  `anchorMinDistance`/`anchorMaxDistance` band (default 3500–4990), capped by
  the tether range, so gate distance from its planet varies per gate while
  staying strictly < 5000 px.
- Generate candidate positions on 8 discrete radius steps spanning the band;
  a seeded preferred step orders them and clearance/gap pressure only pushes
  the gate outward from its preference.
- Update the tether check in `dev/jumps.test.mjs` to assert the gate sits
  within the anchor band rather than merely under the tether radius, and use
  the band max for facing-side calculations.
- Update `dev/tether-rules.audit.mjs` Rule 1 to verify < 5000 px and report
  the distribution of gate→anchor distances across the band.
- Refresh comments in `data/gates.json`, `docs/PROJECT_NOTES.md`, and
  `SystemGenerator.js` to describe the new band-based placement.
2026-09-10 18:37:22 -06:00
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build
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comms Add system-complete comm and audioPool random clip support 2026-09-09 22:20:30 -06:00
config
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dev
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entities
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galaxy Place anchored jump gates on a 3500–4990 px band around their anchor 2026-09-10 18:37:22 -06:00
mining
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quests
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reputation
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research
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save
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scan
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scenes Add system-complete comm and audioPool random clip support 2026-09-09 22:20:30 -06:00
tether
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ui Fix save panel layout, text overflow, and animation timing bugs 2026-09-09 14:43:28 -06:00
utils Add system effect SFX, per-context music volumes, and storm teardown 2026-09-09 15:40:26 -06:00
vendor
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visuals Add system effect SFX, per-context music volumes, and storm teardown 2026-09-09 15:40:26 -06:00
main.js
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