- On a confirmed class lock-in, GameScene now sets `_skillTreeAfterPick` and, once the class window's close beat finishes, delays 320 ms then opens SkillWindow with `source: 'classPick'`, handing the player straight into spending their banked points. - Add an e2e check in classes-browser.test.mjs that a confirmed pick closes the class console and opens the skill tree with spendable points. - Refresh skills-window screenshot fixtures to match current rendering. |
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| .. | ||
| build | ||
| combat | ||
| comms | ||
| config | ||
| dev | ||
| economy | ||
| entities | ||
| galaxy | ||
| mining | ||
| player | ||
| quests | ||
| reputation | ||
| research | ||
| save | ||
| scan | ||
| scenes | ||
| ship | ||
| skills | ||
| tether | ||
| ui | ||
| utils | ||
| vendor | ||
| vignettes | ||
| visuals | ||
| main.js | ||