orbit/dev/smoke-game.mjs

62 lines
2.6 KiB
JavaScript

/**
* Dev-only smoke test: boots the game directly into the GameScene
* (skipping the menu), so the flight scene can be screenshotted/checked
* without clicking "New Game".
*
* python3 -m http.server 8080
* firefox --headless --screenshot shot.png \
* --window-size=1280,720 http://localhost:8080/dev/test-game.html
*
* Dev hooks (URL params, dev only — ignored by the game itself):
* ?ship=<x>,<y> teleport the ship to a world position after boot
* (screenshots of far-off states — e.g. the off-screen
* compass arrows pointing back at the home world).
* ?near=<px> fly the ship to <px> (edge-to-edge) from the first
* system planet — screenshots the discovery moment
* (rim ping + toast) with the world in view.
*/
import Phaser from '../js/vendor/phaser.js';
import { config } from '../js/config/Config.js';
import { ConfigLoader } from '../js/config/ConfigLoader.js';
import { createGameConfig } from '../js/config/GameConfig.js';
import { GameScene } from '../js/scenes/GameScene.js';
const data = await ConfigLoader.load();
config.init(data);
const gameConfig = createGameConfig();
const shipParam = typeof location !== 'undefined' ? new URLSearchParams(location.search).get('ship') : null;
const nearParam = typeof location !== 'undefined' ? new URLSearchParams(location.search).get('near') : null;
gameConfig.scene = [GameScene];
const game = new Phaser.Game(gameConfig);
window.game = game;
console.info('smoke: game booted into GameScene');
if (shipParam) {
const [sx, sy] = shipParam.split(',').map(Number);
if (Number.isFinite(sx) && Number.isFinite(sy)) {
setTimeout(() => {
const s = game.scene.getScene('GameScene');
s.ship.setPosition(sx, sy);
s.cameras.main.setScroll(sx - s.scale.width / 2, sy - s.scale.height / 2);
console.info(`smoke: ship teleported to (${sx}, ${sy})`);
}, 500);
}
}
if (nearParam) {
const px = Number(nearParam) || 400;
setTimeout(() => {
const s = game.scene.getScene('GameScene');
const p = s.systemPlanets[0];
if (!p) return;
// Place the ship on the planet→origin axis, `px` (edge-to-edge) off
// the rim — inside the discovery distance, with the world in view.
const ang = Math.atan2(-p.y, -p.x);
const sx = p.x + Math.cos(ang) * (p.radius + px);
const sy = p.y + Math.sin(ang) * (p.radius + px);
s.ship.setPosition(sx, sy);
s.cameras.main.setScroll(sx - s.scale.width / 2, sy - s.scale.height / 2);
console.info(`smoke: ship parked ${px}px off ${p.discoveryName}'s rim`);
}, 500);
}