orbit/dev
Brian Fertig 9299859003 Add CRT scanlines and RGB pull-apart to the command deck
- Port the menu's GlitchText chromatic fringe to ActionBar: additive
  magenta/cyan icon ghosts, label ghosts with per-slot phase, and a panel
  outline ghost that activates during glitch bursts.
- Add a tiled-scanline overlay (1 dark row per pitch) matching CyberOverlay,
  configurable via actionbar.scanline with theme.overlay.scanline defaults.
- Replace idleGhost with animation.rgb (idleOffset/burstOffset/idleAlpha/
  burstAlpha); level now decays ~90 ms after triggerBurst for the fast-snap
  GlitchText feel while slice bars linger.
- Update README, PROJECT_NOTES, and research-builds tests to cover the new
  scanline and rgb config keys.
2026-09-03 20:42:33 -06:00
..
cdp-eval.mjs Main menu: cyberpunk UI overhaul + shared theme layer 2026-09-03 16:27:25 -06:00
cdpshot.mjs Add command deck UI and research/build data layer 2026-09-03 20:33:04 -06:00
discovery.test.mjs Add discovery system with off-screen compass and in-world planet layout 2026-09-03 19:45:21 -06:00
galaxy.test.mjs
planet.test.mjs Add seed-deterministic planet frame pools 2026-09-03 15:10:24 -06:00
research-builds.test.mjs Add CRT scanlines and RGB pull-apart to the command deck 2026-09-03 20:42:33 -06:00
ship-behavior.test.mjs
smoke-game.mjs Add discovery system with off-screen compass and in-world planet layout 2026-09-03 19:45:21 -06:00
starfield.test.mjs
test-game.html