orbit/js/ui
Brian Fertig 8ceb21808f Make ship console BEST EXITS rows tappable to set destination
- ShipWindow hosts a ConfirmOverlay (depth 30) so the SET DESTINATION dialog always paints above the console chrome
- Each remote exit row in the bay manifest becomes a hit-testable tap surface with hover state; local-system rows read HERE and stay inert
- Tapping a row opens the confirm dialog built from shipScreen.json templates; CONFIRM fires onSetDestination(systemId, objectId) through GameScene.setDestination, same seam as the map console
- ESC cancels the dialog before closing the console; closing the console cancels an open dialog to avoid orphan scrim
- Add dev/ship-cargo-dest.test.mjs covering hosting, row tappability, ask/confirm/cancel/close/repaint paths
- Update landing.json arid-land-03 shop reference from ice-shop-03 to arid-shop-03
- Add lava-shop-01.png and lava-shop-03.png assets
- Extend dev/ship-shot.mjs with ?tapExit / ?clickExit probes for headless verification
2026-09-19 11:57:21 -06:00
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shop
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ActionBar.js
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BuildWindow.js
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CombatBar.js
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CommsBox.js
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CommsPanel.js
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ConfirmOverlay.js
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CreditsHud.js
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CyberShape.js
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DiscoveryCompass.js
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ExploreBar.js
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GalaxyView.js
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GlitchText.js
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JobBoardWindow.js
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MapWindow.js
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MenuButton.js
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MenuSubBar.js
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MineralHud.js Fix MineralHud capacity restore snapping the fill back to stale fraction 2026-09-19 09:53:46 -06:00
MiningPopup.js
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PerimeterShimmer.js
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QuestTrackerHud.js Raise claim-reward plate depth above HUD overlays 2026-09-19 10:25:58 -06:00
QuestWindow.js
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ResearchWindow.js
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SavePanel.js
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ShimmerCue.js
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ShipWindow.js Make ship console BEST EXITS rows tappable to set destination 2026-09-19 11:57:21 -06:00
SignalCompass.js
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SlotCard.js
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Toast.js
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VignetteWindow.js
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