- Raise a new GameOverOverlay (scrim, semi-transparent "GAME OVER" headline, Return to Main Menu / Continue) when the player's hull breaks in combat - Add _playerWentDown beat that freezes the world and owns the screen, gating input and the update loop while active - Route the death decision through a skill seam (_playerDeathRespawns / _syncDeathFlowRespawn) so a future respawnOnDeath skill can override; default ends the run - Wire Continue to resume the newest save (SaveManager.latest -> prepareLoad) then scene.restart, mirroring the menu's Continue - Update combat.json playerShip comment to reflect the real death flow replacing the placeholder respawn in the main game - Add toxic-takeoff-01.mp4 asset |
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|---|---|---|
| .. | ||
| shop | ||
| ActionBar.js | ||
| BuildWindow.js | ||
| ClassWindow.js | ||
| CombatBar.js | ||
| CommsBox.js | ||
| CommsPanel.js | ||
| ConfirmOverlay.js | ||
| CreditsHud.js | ||
| CyberShape.js | ||
| DiscoveryCompass.js | ||
| ExploreBar.js | ||
| GalaxyView.js | ||
| GameOverOverlay.js | ||
| GlitchText.js | ||
| JobBoardWindow.js | ||
| LevelUpMarquee.js | ||
| MapWindow.js | ||
| MenuButton.js | ||
| MenuSubBar.js | ||
| MineralHud.js | ||
| MiningPopup.js | ||
| PerimeterShimmer.js | ||
| QuestTrackerHud.js | ||
| QuestWindow.js | ||
| ResearchWindow.js | ||
| SavePanel.js | ||
| ShimmerCue.js | ||
| ShipWindow.js | ||
| SignalCompass.js | ||
| SkillWindow.js | ||
| SlotCard.js | ||
| Toast.js | ||
| VignetteWindow.js | ||