orbit/js/ui
Brian Fertig 34613b254e Add real Game Over flow to end the run on hull death
- Raise a new GameOverOverlay (scrim, semi-transparent "GAME OVER" headline, Return to Main Menu / Continue) when the player's hull breaks in combat
- Add _playerWentDown beat that freezes the world and owns the screen, gating input and the update loop while active
- Route the death decision through a skill seam (_playerDeathRespawns / _syncDeathFlowRespawn) so a future respawnOnDeath skill can override; default ends the run
- Wire Continue to resume the newest save (SaveManager.latest -> prepareLoad) then scene.restart, mirroring the menu's Continue
- Update combat.json playerShip comment to reflect the real death flow replacing the placeholder respawn in the main game
- Add toxic-takeoff-01.mp4 asset
2026-09-27 18:44:19 -06:00
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shop
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ActionBar.js
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BuildWindow.js
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ClassWindow.js
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CombatBar.js Remove rank stamp from combat bar seats 2026-09-27 11:52:49 -06:00
CommsBox.js
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CommsPanel.js
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ConfirmOverlay.js
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CreditsHud.js
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CyberShape.js
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DiscoveryCompass.js
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ExploreBar.js
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GalaxyView.js
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GameOverOverlay.js Add real Game Over flow to end the run on hull death 2026-09-27 18:44:19 -06:00
GlitchText.js
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JobBoardWindow.js Add escort-specific status labels to job board 2026-09-27 11:24:03 -06:00
LevelUpMarquee.js
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MapWindow.js
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MenuButton.js
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MenuSubBar.js
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MineralHud.js
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MiningPopup.js
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PerimeterShimmer.js
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QuestTrackerHud.js
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QuestWindow.js
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ResearchWindow.js
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SavePanel.js
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ShimmerCue.js
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ShipWindow.js
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SignalCompass.js
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SkillWindow.js
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SlotCard.js
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Toast.js
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VignetteWindow.js
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