orbit/js/entities
Brian Fertig 75c9f99ecb Add Shift+click throttle lock for committed-heading flight
- Ship gains a `thrust` state and `thrustToward()` that commits to the heading toward the click point and holds full throttle past it, until a plain click or stop steers out.
- GameScene pointer handler branches on `pointer.event.shiftKey`: Shift+click locks the heading (raw aim), plain click still flies to the clamped stop point.
- Mining teardown no longer stomps the ship state when the player has already moved it into `thrust`/`normal`.
- Update hint text and add unit tests (tests 7–10) plus a live-scene smoke harness (`?thrusttest=1`) verifying past-click flight, steer-back arrival, stop braking, and mining-exit signaling.
2026-09-07 00:06:57 -06:00
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AsteroidCluster.js
JumpGate.js Add gate comm window and sprite-based jump gate rendering 2026-09-06 20:26:06 -06:00
Planet.js
Ship.js Add Shift+click throttle lock for committed-heading flight 2026-09-07 00:06:57 -06:00
Star.js Add stars as central bodies of non-home systems and fix home-system iden 2026-09-06 19:34:49 -06:00
Station.js Decouple comms panel from fly-to and add double-click clip skip 2026-09-06 15:08:32 -06:00