- Ship gains a `thrust` state and `thrustToward()` that commits to the heading toward the click point and holds full throttle past it, until a plain click or stop steers out. - GameScene pointer handler branches on `pointer.event.shiftKey`: Shift+click locks the heading (raw aim), plain click still flies to the clamped stop point. - Mining teardown no longer stomps the ship state when the player has already moved it into `thrust`/`normal`. - Update hint text and add unit tests (tests 7–10) plus a live-scene smoke harness (`?thrusttest=1`) verifying past-click flight, steer-back arrival, stop braking, and mining-exit signaling. |
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| .. | ||
| build | ||
| config | ||
| dev | ||
| entities | ||
| galaxy | ||
| mining | ||
| reputation | ||
| research | ||
| save | ||
| scan | ||
| scenes | ||
| tether | ||
| ui | ||
| utils | ||
| vendor | ||
| visuals | ||
| main.js | ||