- Add `bulletHoming` config section and `stepHomingBullets` pass so Mindweave bolts/shells bend toward the nearest live hostile for a capped duration (turn-rate limited, range-limited, own-wing exempt)
- Extend telekinetic wave (`stepTkwaves`) to shove/pull every hostile craft in radius, not just the player; own wing and cloaked craft are excluded
- Extend illusion pop rule so rival-faction enemy tracers can pop their own court's phantoms (all-hostile), while own-wing bolts pass through and unclaimed courts remain player-only
- Tag illusions and tkwaves with `factionId` to support the all-hostile targeting rules
- Switch apex_mauler weapon from single "lance" to 3-bolt "burst" pattern (16 dmg each, fan 0.12 rad) per updated design comment
- Add `dev/faction-battle-sim.mjs`: headless Node harness that runs the real combat stack with Phaser stubs to fight random faction compositions and print win/loss + power reports