- Add `bulletHoming` config section and `stepHomingBullets` pass so Mindweave bolts/shells bend toward the nearest live hostile for a capped duration (turn-rate limited, range-limited, own-wing exempt) - Extend telekinetic wave (`stepTkwaves`) to shove/pull every hostile craft in radius, not just the player; own wing and cloaked craft are excluded - Extend illusion pop rule so rival-faction enemy tracers can pop their own court's phantoms (all-hostile), while own-wing bolts pass through and unclaimed courts remain player-only - Tag illusions and tkwaves with `factionId` to support the all-hostile targeting rules - Switch apex_mauler weapon from single "lance" to 3-bolt "burst" pattern (16 dmg each, fan 0.12 rad) per updated design comment - Add `dev/faction-battle-sim.mjs`: headless Node harness that runs the real combat stack with Phaser stubs to fight random faction compositions and print win/loss + power reports |
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|---|---|---|
| .. | ||
| build | ||
| combat | ||
| comms | ||
| config | ||
| dev | ||
| economy | ||
| entities | ||
| galaxy | ||
| mining | ||
| player | ||
| quests | ||
| reputation | ||
| research | ||
| save | ||
| scan | ||
| scenes | ||
| ship | ||
| skills | ||
| tether | ||
| ui | ||
| utils | ||
| vendor | ||
| vignettes | ||
| visuals | ||
| main.js | ||