orbit/js
Brian Fertig 722dbc8415 Add Mindweave bullet homing and all-hostile ability targeting
- Add `bulletHoming` config section and `stepHomingBullets` pass so Mindweave bolts/shells bend toward the nearest live hostile for a capped duration (turn-rate limited, range-limited, own-wing exempt)
- Extend telekinetic wave (`stepTkwaves`) to shove/pull every hostile craft in radius, not just the player; own wing and cloaked craft are excluded
- Extend illusion pop rule so rival-faction enemy tracers can pop their own court's phantoms (all-hostile), while own-wing bolts pass through and unclaimed courts remain player-only
- Tag illusions and tkwaves with `factionId` to support the all-hostile targeting rules
- Switch apex_mauler weapon from single "lance" to 3-bolt "burst" pattern (16 dmg each, fan 0.12 rad) per updated design comment
- Add `dev/faction-battle-sim.mjs`: headless Node harness that runs the real combat stack with Phaser stubs to fight random faction compositions and print win/loss + power reports
2026-09-30 17:54:03 -06:00
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build
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combat Add Mindweave bullet homing and all-hostile ability targeting 2026-09-30 17:54:03 -06:00
comms
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config
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dev
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economy
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entities
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galaxy
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mining
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player
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quests Rework gate-access lock copy to name the target system 2026-09-30 15:23:53 -06:00
reputation Rework faction systems into active war zones with faction-driven encount 2026-09-29 21:22:42 -06:00
research Tune jumpgate activation research duration to 20 s 2026-09-30 15:36:27 -06:00
save
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scan
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scenes Rework faction encounters into two-faction crossfire with per-player dis 2026-09-30 16:28:56 -06:00
ship
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skills
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tether
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ui Rework gate-access lock copy to name the target system 2026-09-30 15:23:53 -06:00
utils
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vendor
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vignettes
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visuals
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main.js
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