- Add `_encountersLockedByQuest()` to GameScene: while the delivery chain is live (not yet completed AND claimed), keep the encounter director from rolling. Quests disabled = gate off too. - AND the new scene-side hold into `encounters.update`'s `allowed` so the pure clock stays untouched; document the contract in Encounters.js. - Ship new transport sprite assets (ships-transport.png/.psd). |
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|---|---|---|
| .. | ||
| GameScene.js | ||
| MenuScene.js | ||
| SurfaceScene.js | ||