orbit/js
Brian Fertig 6f77ada8ad Gate random encounters on the 'Special Delivery' quest claim
- Add `_encountersLockedByQuest()` to GameScene: while the delivery
  chain is live (not yet completed AND claimed), keep the encounter
  director from rolling. Quests disabled = gate off too.
- AND the new scene-side hold into `encounters.update`'s `allowed` so
  the pure clock stays untouched; document the contract in Encounters.js.
- Ship new transport sprite assets (ships-transport.png/.psd).
2026-09-22 20:48:22 -06:00
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build
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combat Gate random encounters on the 'Special Delivery' quest claim 2026-09-22 20:48:22 -06:00
comms
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config
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dev
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economy
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entities Add faction-tinted swirl to locked jump gates 2026-09-21 19:07:18 -06:00
galaxy Add faction gate lock blocking neutral→faction jumps below level 5 2026-09-21 18:56:31 -06:00
mining
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quests Make side quest job boards per-surface-world instead of per-system 2026-09-22 19:14:33 -06:00
reputation
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research
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save Make side quest job boards per-surface-world instead of per-system 2026-09-22 19:14:33 -06:00
scan
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scenes Gate random encounters on the 'Special Delivery' quest claim 2026-09-22 20:48:22 -06:00
ship
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tether
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ui Fix Job Board detail text word-wrap for Phaser 4 2026-09-22 19:33:21 -06:00
utils
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vendor
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vignettes
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visuals
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main.js
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