- Add `_encountersLockedByQuest()` to GameScene: while the delivery chain is live (not yet completed AND claimed), keep the encounter director from rolling. Quests disabled = gate off too. - AND the new scene-side hold into `encounters.update`'s `allowed` so the pure clock stays untouched; document the contract in Encounters.js. - Ship new transport sprite assets (ships-transport.png/.psd). |
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|---|---|---|
| .. | ||
| build | ||
| combat | ||
| comms | ||
| config | ||
| dev | ||
| economy | ||
| entities | ||
| galaxy | ||
| mining | ||
| quests | ||
| reputation | ||
| research | ||
| save | ||
| scan | ||
| scenes | ||
| ship | ||
| tether | ||
| ui | ||
| utils | ||
| vendor | ||
| vignettes | ||
| visuals | ||
| main.js | ||