- Use `video.resume()` instead of `video.play()` in Build, Map, Quest, and Research windows: Phaser v4's `play()` is a no-op after `pause()` because the `_playCalled` flag stays true, leaving the feed frozen after close → reopen. `resume()` handles both first open and re-open. - Play the 'construct' SFX when the planet HUD lines start their scramble-decode animation in SurfaceScene. |
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|---|---|---|
| .. | ||
| ActionBar.js | ||
| BuildWindow.js | ||
| CommsPanel.js | ||
| ConfirmOverlay.js | ||
| CyberShape.js | ||
| DiscoveryCompass.js | ||
| GalaxyView.js | ||
| GlitchText.js | ||
| MapWindow.js | ||
| MenuButton.js | ||
| MenuSubBar.js | ||
| MineralHud.js | ||
| MiningPopup.js | ||
| QuestWindow.js | ||
| ResearchWindow.js | ||
| SavePanel.js | ||
| SignalCompass.js | ||
| SlotCard.js | ||
| Toast.js | ||