- Use `video.resume()` instead of `video.play()` in Build, Map, Quest, and Research windows: Phaser v4's `play()` is a no-op after `pause()` because the `_playCalled` flag stays true, leaving the feed frozen after close → reopen. `resume()` handles both first open and re-open. - Play the 'construct' SFX when the planet HUD lines start their scramble-decode animation in SurfaceScene. |
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|---|---|---|
| .. | ||
| build | ||
| config | ||
| dev | ||
| entities | ||
| galaxy | ||
| mining | ||
| quests | ||
| reputation | ||
| research | ||
| save | ||
| scan | ||
| scenes | ||
| tether | ||
| ui | ||
| utils | ||
| vendor | ||
| visuals | ||
| main.js | ||