orbit/js/combat
Brian Fertig 0a53931f16 Add Escort side quest: convoy rendezvous, elevated lane combat, and rese
- New "Escort" contract type on neutral job boards (minLevel 3): the player
  links a persistent transport + 1-2 escort fighters at a local waypoint,
  flies them through a seeded 1-2 hop gate route to a planet/station, and
  delivers with the sky clear.
- TransportShip extends NeutralShip with a lapsed break-off window and a
  `persistent` flag so CombatSystem's active/neutralOnly gates skip it; the
  convoy never holds the jump gate or landing door open.
- Dedicated escort EncounterDirector (9-18s rolls, 85-100% chance) fires
  mixed-fighter waves ~5x more frequently than normal encounters; one wave at
  a time via the patrol contact's law.
- Transport loss fails the contract; landing on a planet resets it with a
  fresh rendezvous in the current system and full-armor transport, same
  destination.
- 20 unique escort dossier descriptions, reward band raised to 120-175 CR.
- Three new test suites: escort.test.mjs (model), escort-flow.test.mjs
  (scene flow), escort-browser.test.mjs (real browser boot + board render).
2026-09-23 05:45:18 -06:00
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Bullet.js
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CamShake.js
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Combat.js
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CombatHud.js
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CombatScene.js
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CombatSfx.js
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CombatSystem.js Add Escort side quest: convoy rendezvous, elevated lane combat, and rese 2026-09-23 05:45:18 -06:00
Encounters.js
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EnemyShip.js
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EnemyTypes.js Add Escort side quest: convoy rendezvous, elevated lane combat, and rese 2026-09-23 05:45:18 -06:00
Fx.js
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Missile.js
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NeutralShip.js
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StarDrift.js
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TransportShip.js Add Escort side quest: convoy rendezvous, elevated lane combat, and rese 2026-09-23 05:45:18 -06:00
Waves.js
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Weapons.js
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XpManager.js
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main.js
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