orbit/js
Brian Fertig 5810560b18 Add escort delivery touchdown animation and on-screen witness check
- Replace the instant "delivered" completion with a two-phase flow:
  phase `delivering` (convoy breaks off, glides beside the destination
  world, fades out) followed by the seal/payout on fade close.
- The delivery now requires the destination world to be visible in the
  camera's world rect (`_escortObjectOnScreen`) rather than merely within
  a distance radius.
- Add `_runEscortDelivery` (time-driven ease-out approach + alpha/scale
  fade, frame-rate independent) and `_sealEscortDelivery` (tear down
  convoy, close phase, complete quest, toast).
- Extend `normalizeEscort` to accept the new `delivering` phase.
- `_escortDestinationObject` now returns the world's rendered radius so
  the landing slot can anchor just off the planet/station disc.
- Add `escortArrivingToast` UI string for the "convoy inbound" moment.
- Update escort-flow test to assert the delivering → delivered sequence
  and add a standalone repro script (`dev/escort-delivery-repro.mjs`).
2026-09-23 21:39:59 -06:00
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build
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combat Add Escort side quest: convoy rendezvous, elevated lane combat, and rese 2026-09-23 05:45:18 -06:00
comms
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config
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dev
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economy
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entities
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galaxy
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mining
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quests Add escort delivery touchdown animation and on-screen witness check 2026-09-23 21:39:59 -06:00
reputation
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research
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save Make side quest job boards per-surface-world instead of per-system 2026-09-22 19:14:33 -06:00
scan
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scenes Add escort delivery touchdown animation and on-screen witness check 2026-09-23 21:39:59 -06:00
ship
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tether
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ui Fix Job Board detail text word-wrap for Phaser 4 2026-09-22 19:33:21 -06:00
utils
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vendor
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vignettes
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visuals
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main.js
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