- The ship console's CURRENT HULL / SHIELDS now reflect the combat system's hull and shields values at all times, not just while a fight is active. - Previously, with no combat running the plate fell back to the maxima, masking damage that persists between fights until a landing or jump-arrival repair. - Updated the shipScreen.json comment and ShipScreenModel docs to describe the ledger as persistent across fights and clarify `nominalLabel` is an at-full copy, not an out-of-combat flag. |
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| .. | ||
| GameScene.js | ||
| MenuScene.js | ||
| SurfaceScene.js | ||