orbit/js/scenes
Brian Fertig 57024084f4 Read live armor from the persistent combat ledger
- The ship console's CURRENT HULL / SHIELDS now reflect the combat system's hull and shields values at all times, not just while a fight is active.
- Previously, with no combat running the plate fell back to the maxima, masking damage that persists between fights until a landing or jump-arrival repair.
- Updated the shipScreen.json comment and ShipScreenModel docs to describe the ledger as persistent across fights and clarify `nominalLabel` is an at-full copy, not an out-of-combat flag.
2026-09-30 18:53:41 -06:00
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GameScene.js Read live armor from the persistent combat ledger 2026-09-30 18:53:41 -06:00
MenuScene.js
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SurfaceScene.js
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