orbit/js
Brian Fertig 57024084f4 Read live armor from the persistent combat ledger
- The ship console's CURRENT HULL / SHIELDS now reflect the combat system's hull and shields values at all times, not just while a fight is active.
- Previously, with no combat running the plate fell back to the maxima, masking damage that persists between fights until a landing or jump-arrival repair.
- Updated the shipScreen.json comment and ShipScreenModel docs to describe the ledger as persistent across fights and clarify `nominalLabel` is an at-full copy, not an out-of-combat flag.
2026-09-30 18:53:41 -06:00
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build
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combat Add Mindweave bullet homing and all-hostile ability targeting 2026-09-30 17:54:03 -06:00
comms
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config
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dev
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economy
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entities
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galaxy
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mining
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player
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quests Rework gate-access lock copy to name the target system 2026-09-30 15:23:53 -06:00
reputation
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research Tune jumpgate activation research duration to 20 s 2026-09-30 15:36:27 -06:00
save
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scan
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scenes Read live armor from the persistent combat ledger 2026-09-30 18:53:41 -06:00
ship Read live armor from the persistent combat ledger 2026-09-30 18:53:41 -06:00
skills
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tether
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ui Rework gate-access lock copy to name the target system 2026-09-30 15:23:53 -06:00
utils
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vendor
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vignettes
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visuals
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main.js
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