- Waypoints were comms-only beacons with no landing or trade; a second deep-space station is a more useful destination in their place - The old waypoint chance in systems.json becomes deepSpaceStation.second, so a system can roll 0–2 stations - StationFrames now assigns a distinct sprite variant per station (Galaxy.stationFrames is id → [frame, …]) and a two-station system always wears two different variants - Rename the route-gate pulse from "destination's waypoint" to "route's next stop" so the term no longer refers to a removed kind |
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| .. | ||
| shop | ||
| ActionBar.js | ||
| BuildWindow.js | ||
| CommsBox.js | ||
| CommsPanel.js | ||
| ConfirmOverlay.js | ||
| CreditsHud.js | ||
| CyberShape.js | ||
| DiscoveryCompass.js | ||
| ExploreBar.js | ||
| GalaxyView.js | ||
| GlitchText.js | ||
| MapWindow.js | ||
| MenuButton.js | ||
| MenuSubBar.js | ||
| MineralHud.js | ||
| MiningPopup.js | ||
| PerimeterShimmer.js | ||
| QuestTrackerHud.js | ||
| QuestWindow.js | ||
| ResearchWindow.js | ||
| SavePanel.js | ||
| ShimmerCue.js | ||
| SignalCompass.js | ||
| SlotCard.js | ||
| Toast.js | ||
| VignetteWindow.js | ||