- Waypoints were comms-only beacons with no landing or trade; a second deep-space station is a more useful destination in their place - The old waypoint chance in systems.json becomes deepSpaceStation.second, so a system can roll 0–2 stations - StationFrames now assigns a distinct sprite variant per station (Galaxy.stationFrames is id → [frame, …]) and a two-station system always wears two different variants - Rename the route-gate pulse from "destination's waypoint" to "route's next stop" so the term no longer refers to a removed kind |
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| .. | ||
| build | ||
| comms | ||
| config | ||
| dev | ||
| economy | ||
| entities | ||
| galaxy | ||
| mining | ||
| quests | ||
| reputation | ||
| research | ||
| save | ||
| scan | ||
| scenes | ||
| tether | ||
| ui | ||
| utils | ||
| vendor | ||
| vignettes | ||
| visuals | ||
| main.js | ||