orbit/js/utils
Brian Fertig bf43e12a1c Fix menu sub-bar, save panel, and confirm dialog input and z-order bugs
- Replace the no-op `ignorePointer` idiom with a new `setInteractiveEnabled` helper that toggles Phaser v4's `input.enabled`, so hidden/inert UI elements (sub-bar buttons, save cards, scrims, confirm buttons) stop swallowing clicks
- Set explicit depths for the menu sub-bar (60) and save panel (70) so they paint above the command deck, HUD, and world objects as intended
- Add a headless-browser z-order + input-state probe (`dev/zorder-test.*`) that boots the real engine and asserts both paint order and hit-testing behavior across open/close transitions
- Add gas giant landing video asset
2026-09-04 14:31:34 -06:00
..
Color.js
Decode.js Add SFX, dossier toggle/auto-fold, and tether HUD repositioning 2026-09-04 10:25:37 -06:00
Input.js Fix menu sub-bar, save panel, and confirm dialog input and z-order bugs 2026-09-04 14:31:34 -06:00
NameGenerator.js Add asteroid clusters as discoverable, solid objects in each star system 2026-09-04 08:34:55 -06:00
Rng.js
Textures.js
Theme.js