- Pin DOWNLOAD ALL button's right edge to the panel inner boundary using its actual rendered width instead of a fixed 210px assumption that let the label spill past the window - Drive title/subtitle decode animations through both 'opening' and 'shown' states so the scramble completes rather than freezing mid-glyph when the crack-open settles - Set `card.locked` (no underscore) to match what SlotCard.press() actually gates on, preventing stale `_locked` writes from leaving cards inert - Add a real pointer-press helper in the dev test that maps canvas coords through the FIT-mode zoom and dispatches mouseover/down/up to exercise the full click pipeline end-to-end |
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| .. | ||
| config | ||
| entities | ||
| galaxy | ||
| save | ||
| scenes | ||
| tether | ||
| ui | ||
| utils | ||
| vendor | ||
| visuals | ||
| main.js | ||