- A confirmed LOAD used to hand off to the main menu, relying on the menu's New Game to apply the staged restore; that path resets run state, so the load never carried the restore through. - GameScene and SurfaceScene now add reloadRun(): close the save panel and sub-bar, then restart (GameScene) or re-start (SurfaceScene) the game scene so the fresh create() picks up the staged restore — the ship lands back exactly where it was saved. - saves-ui-test now asserts the in-place restore (ship back at the saved position) and covers the Return to Main Menu path. - New CDP probe/repro scripts in dev/ drive the real index.html in headless Chrome to exercise the save/load user flow and diagnose input and confirm-geometry issues. |
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|---|---|---|
| .. | ||
| shop | ||
| ActionBar.js | ||
| BuildWindow.js | ||
| CombatBar.js | ||
| CommsBox.js | ||
| CommsPanel.js | ||
| ConfirmOverlay.js | ||
| CreditsHud.js | ||
| CyberShape.js | ||
| DiscoveryCompass.js | ||
| ExploreBar.js | ||
| GalaxyView.js | ||
| GlitchText.js | ||
| JobBoardWindow.js | ||
| MapWindow.js | ||
| MenuButton.js | ||
| MenuSubBar.js | ||
| MineralHud.js | ||
| MiningPopup.js | ||
| PerimeterShimmer.js | ||
| QuestTrackerHud.js | ||
| QuestWindow.js | ||
| ResearchWindow.js | ||
| SavePanel.js | ||
| ShimmerCue.js | ||
| SignalCompass.js | ||
| SlotCard.js | ||
| Toast.js | ||
| VignetteWindow.js | ||