orbit/js/ui
Brian Fertig 1a12fa5e1a Restore in-place on confirmed load instead of cutting to the menu
- A confirmed LOAD used to hand off to the main menu, relying on the
  menu's New Game to apply the staged restore; that path resets run
  state, so the load never carried the restore through.
- GameScene and SurfaceScene now add reloadRun(): close the save
  panel and sub-bar, then restart (GameScene) or re-start (SurfaceScene)
  the game scene so the fresh create() picks up the staged restore —
  the ship lands back exactly where it was saved.
- saves-ui-test now asserts the in-place restore (ship back at the
  saved position) and covers the Return to Main Menu path.
- New CDP probe/repro scripts in dev/ drive the real index.html in
  headless Chrome to exercise the save/load user flow and diagnose
  input and confirm-geometry issues.
2026-09-18 12:13:34 -06:00
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shop
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ActionBar.js
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BuildWindow.js
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CombatBar.js Add combat XP leveling: kills earn XP, level-ups bump armor 2026-09-18 09:57:07 -06:00
CommsBox.js
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CommsPanel.js
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ConfirmOverlay.js
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CreditsHud.js
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CyberShape.js
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DiscoveryCompass.js
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ExploreBar.js
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GalaxyView.js
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GlitchText.js
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JobBoardWindow.js Add hostile contact encounters to patrol side quests 2026-09-18 11:12:42 -06:00
MapWindow.js
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MenuButton.js
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MenuSubBar.js
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MineralHud.js
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MiningPopup.js
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PerimeterShimmer.js
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QuestTrackerHud.js
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QuestWindow.js Enable patrol side quests with full accept/active/claim flow 2026-09-17 22:14:03 -06:00
ResearchWindow.js
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SavePanel.js Restore in-place on confirmed load instead of cutting to the menu 2026-09-18 12:13:34 -06:00
ShimmerCue.js
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SignalCompass.js
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SlotCard.js
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Toast.js
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VignetteWindow.js
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