orbit/js
Brian Fertig 1a12fa5e1a Restore in-place on confirmed load instead of cutting to the menu
- A confirmed LOAD used to hand off to the main menu, relying on the
  menu's New Game to apply the staged restore; that path resets run
  state, so the load never carried the restore through.
- GameScene and SurfaceScene now add reloadRun(): close the save
  panel and sub-bar, then restart (GameScene) or re-start (SurfaceScene)
  the game scene so the fresh create() picks up the staged restore —
  the ship lands back exactly where it was saved.
- saves-ui-test now asserts the in-place restore (ship back at the
  saved position) and covers the Return to Main Menu path.
- New CDP probe/repro scripts in dev/ drive the real index.html in
  headless Chrome to exercise the save/load user flow and diagnose
  input and confirm-geometry issues.
2026-09-18 12:13:34 -06:00
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build
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combat Add combat XP leveling: kills earn XP, level-ups bump armor 2026-09-18 09:57:07 -06:00
comms
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config
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dev
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economy
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entities
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galaxy
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mining
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quests Add hostile contact encounters to patrol side quests 2026-09-18 11:12:42 -06:00
reputation
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research
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save Add combat XP leveling: kills earn XP, level-ups bump armor 2026-09-18 09:57:07 -06:00
scan
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scenes Restore in-place on confirmed load instead of cutting to the menu 2026-09-18 12:13:34 -06:00
tether
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ui Restore in-place on confirmed load instead of cutting to the menu 2026-09-18 12:13:34 -06:00
utils
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vendor
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vignettes
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visuals
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main.js
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