- A confirmed LOAD used to hand off to the main menu, relying on the menu's New Game to apply the staged restore; that path resets run state, so the load never carried the restore through. - GameScene and SurfaceScene now add reloadRun(): close the save panel and sub-bar, then restart (GameScene) or re-start (SurfaceScene) the game scene so the fresh create() picks up the staged restore — the ship lands back exactly where it was saved. - saves-ui-test now asserts the in-place restore (ship back at the saved position) and covers the Return to Main Menu path. - New CDP probe/repro scripts in dev/ drive the real index.html in headless Chrome to exercise the save/load user flow and diagnose input and confirm-geometry issues. |
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| .. | ||
| build | ||
| combat | ||
| comms | ||
| config | ||
| dev | ||
| economy | ||
| entities | ||
| galaxy | ||
| mining | ||
| quests | ||
| reputation | ||
| research | ||
| save | ||
| scan | ||
| scenes | ||
| tether | ||
| ui | ||
| utils | ||
| vendor | ||
| vignettes | ||
| visuals | ||
| main.js | ||