- Define both skills in data/skills.json with energy, cooldown, ranks, seats,
and per-rank stun/decoy durations
- Implement projectile flight, target intercept, capture radius, and stun in
CombatSystem (launchBoleadoras / _stepBoleadoras / _snagBola)
- Implement Blink: spawn a decoy sprite at the old position, teleport the
hull to a random visible-screen point, and let the decoy absorb aggro and
enemy bolts until its clock expires
- Add bola orb/string visuals and snag readout in Fx.js (bolaStart/Step/Stop,
snag)
- Register new combat SFX events (bola_snag, blink) in CombatSfx.js
- Extend SkillEffects with stunMs/decoyMs helpers and boleadoras/blink handlers
- Update tests: Wraith model checks, Boleadoras/Blink combat behavior, decoy
aggro/fizzle, and SFX event roster