orbit/js
Brian Fertig 12d6867eae Add Wraith skills: Boleadoras snare and Blink decoy escape
- Define both skills in data/skills.json with energy, cooldown, ranks, seats,
  and per-rank stun/decoy durations
- Implement projectile flight, target intercept, capture radius, and stun in
  CombatSystem (launchBoleadoras / _stepBoleadoras / _snagBola)
- Implement Blink: spawn a decoy sprite at the old position, teleport the
  hull to a random visible-screen point, and let the decoy absorb aggro and
  enemy bolts until its clock expires
- Add bola orb/string visuals and snag readout in Fx.js (bolaStart/Step/Stop,
  snag)
- Register new combat SFX events (bola_snag, blink) in CombatSfx.js
- Extend SkillEffects with stunMs/decoyMs helpers and boleadoras/blink handlers
- Update tests: Wraith model checks, Boleadoras/Blink combat behavior, decoy
  aggro/fizzle, and SFX event roster
2026-09-27 15:44:13 -06:00
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build
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combat Add Wraith skills: Boleadoras snare and Blink decoy escape 2026-09-27 15:44:13 -06:00
comms
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config
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dev
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economy
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entities
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galaxy
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mining
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player
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quests
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reputation
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research
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save
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scan
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scenes Remove rank stamp from combat bar seats 2026-09-27 11:52:49 -06:00
ship
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skills Add Wraith skills: Boleadoras snare and Blink decoy escape 2026-09-27 15:44:13 -06:00
tether
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ui Remove rank stamp from combat bar seats 2026-09-27 11:52:49 -06:00
utils
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vendor
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vignettes
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visuals
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main.js
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