orbit/js/ui
Brian Fertig 1e9c528108 Fix Job Board detail text word-wrap for Phaser 4
- Pass `wordWrap` as `{ width, useAdvancedWrap }` instead of a bare number; Phaser 4 ignores the Phaser 3 shape so description copy was running off the panel.
- Add dev-only CDP probe (`dev/jobboard-wrap-*`) that boots to the Job Board, selects a posting, and dumps text-object geometry + overflow vs the panel's right edge.
- Commit captured probe artifacts (`dev/shots/jb-wrap.{png,json}`) as a regression reference.
- Add neutral ally assets: music, attack/scan/scan-complete speech lines, and pilot video.
2026-09-22 19:33:21 -06:00
..
shop Add XP rewards for sidequest patrols and cargo sale profit 2026-09-19 20:44:48 -06:00
ActionBar.js
…
BuildWindow.js
…
CombatBar.js
…
CommsBox.js
…
CommsPanel.js Add faction gate lock blocking neutral→faction jumps below level 5 2026-09-21 18:56:31 -06:00
ConfirmOverlay.js
…
CreditsHud.js
…
CyberShape.js
…
DiscoveryCompass.js Color route marks by destination kind 2026-09-19 12:38:56 -06:00
ExploreBar.js
…
GalaxyView.js
…
GlitchText.js
…
JobBoardWindow.js Fix Job Board detail text word-wrap for Phaser 4 2026-09-22 19:33:21 -06:00
LevelUpMarquee.js Fix LevelUpMarquee digit lock on non-zero scene clocks 2026-09-19 19:16:45 -06:00
MapWindow.js
…
MenuButton.js
…
MenuSubBar.js
…
MineralHud.js
…
MiningPopup.js
…
PerimeterShimmer.js
…
QuestTrackerHud.js Fix bounty-hunt tracker so READY repaints when complete flips after all 2026-09-20 20:25:06 -06:00
QuestWindow.js
…
ResearchWindow.js
…
SavePanel.js
…
ShimmerCue.js
…
ShipWindow.js Record per-bay cargo purchase costs and use them as the profit baseline 2026-09-19 13:40:27 -06:00
SignalCompass.js
…
SlotCard.js
…
Toast.js
…
VignetteWindow.js
…