orbit/js
Brian Fertig 0a53931f16 Add Escort side quest: convoy rendezvous, elevated lane combat, and rese
- New "Escort" contract type on neutral job boards (minLevel 3): the player
  links a persistent transport + 1-2 escort fighters at a local waypoint,
  flies them through a seeded 1-2 hop gate route to a planet/station, and
  delivers with the sky clear.
- TransportShip extends NeutralShip with a lapsed break-off window and a
  `persistent` flag so CombatSystem's active/neutralOnly gates skip it; the
  convoy never holds the jump gate or landing door open.
- Dedicated escort EncounterDirector (9-18s rolls, 85-100% chance) fires
  mixed-fighter waves ~5x more frequently than normal encounters; one wave at
  a time via the patrol contact's law.
- Transport loss fails the contract; landing on a planet resets it with a
  fresh rendezvous in the current system and full-armor transport, same
  destination.
- 20 unique escort dossier descriptions, reward band raised to 120-175 CR.
- Three new test suites: escort.test.mjs (model), escort-flow.test.mjs
  (scene flow), escort-browser.test.mjs (real browser boot + board render).
2026-09-23 05:45:18 -06:00
..
build
…
combat Add Escort side quest: convoy rendezvous, elevated lane combat, and rese 2026-09-23 05:45:18 -06:00
comms
…
config
…
dev
…
economy
…
entities
…
galaxy
…
mining
…
quests Add Escort side quest: convoy rendezvous, elevated lane combat, and rese 2026-09-23 05:45:18 -06:00
reputation
…
research
…
save Make side quest job boards per-surface-world instead of per-system 2026-09-22 19:14:33 -06:00
scan
…
scenes Add Escort side quest: convoy rendezvous, elevated lane combat, and rese 2026-09-23 05:45:18 -06:00
ship
…
tether
…
ui Fix Job Board detail text word-wrap for Phaser 4 2026-09-22 19:33:21 -06:00
utils
…
vendor
…
vignettes
…
visuals
…
main.js
…