54 lines
2.7 KiB
JavaScript
54 lines
2.7 KiB
JavaScript
import { launch, CDP } from './cdpshot.mjs';
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const sleep = (ms) => new Promise((r) => setTimeout(r, ms));
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const { url: wsUrl, kill } = await launch('http://localhost:8080/index.html', undefined, 1280, 720, 5000);
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const cdp = new CDP(wsUrl);
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await cdp.open();
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await cdp.send('Runtime.enable');
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const ev = async (expression) => {
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const r = await cdp.send('Runtime.evaluate', { expression, returnByValue: true, awaitPromise: true });
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if (r.exceptionDetails) throw new Error('eval: ' + (r.exceptionDetails.exception?.description ?? r.exceptionDetails.text));
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return r.result?.value;
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};
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const toClient = (x, y) => `(() => { const c = window.game.canvas; const r = c.getBoundingClientRect(); const z = r.width / c.width; return [r.left + ${x} * z, r.top + ${y} * z]; })()`;
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async function click(cx, cy) {
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await cdp.send('Input.dispatchMouseEvent', { type: 'mouseMoved', x: cx, y: cy });
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await sleep(80);
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await cdp.send('Input.dispatchMouseEvent', { type: 'mousePressed', x: cx, y: cy, button: 'left', clickCount: 1 });
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await sleep(100);
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await cdp.send('Input.dispatchMouseEvent', { type: 'mouseReleased', x: cx, y: cy, button: 'left', clickCount: 1 });
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await sleep(80);
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}
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let menuUp = false;
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for (let i = 0; i < 120 && !menuUp; i++) { await sleep(500); menuUp = await ev(`!!(window.game && window.game.scene.isActive('MenuScene'))`); }
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if (!menuUp) throw new Error('no menu');
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await sleep(4200);
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const mb = await ev(`(() => { const m = window.game.scene.getScene('MenuScene'); return [m.newGameBtn.x, m.newGameBtn.y]; })()`);
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await click(...(await ev(toClient(mb[0], mb[1]))));
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let gameUp = false;
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for (let i = 0; i < 240 && !gameUp; i++) { await sleep(500); gameUp = await ev(`!!(window.game && window.game.scene.isActive('GameScene') && window.game.scene.getScene('GameScene').ship)`); }
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if (!gameUp) throw new Error('no game');
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await sleep(1000);
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const [cx, cy] = await ev(toClient(1143.33, 680));
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// move pointer over the slot first (so world pointer is set)
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await cdp.send('Input.dispatchMouseEvent', { type: 'mouseMoved', x: cx, y: cy });
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await sleep(250);
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const dump = await ev(`(() => {
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const g = window.game;
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const p = g.input.activePointer;
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const objs = g.input.interactionObjects.slice().sort((a, b) => a.sortOrder - b.sortOrder);
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const under = [];
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for (const o of objs) {
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try {
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const hit = o.hitArea ? o.hitTest(p) : false;
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if (hit) under.push({ name: o.name || o.type || o.constructor?.name, so: o.sortOrder, scene: o.scene?.scene?.key, enabled: o.input.enabled, x: o.worldX ?? o.x, y: o.worldY ?? o.y });
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} catch (e) {}
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}
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return { pointer: [p.x, p.y], count: objs.length, under };
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})()`);
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console.log(JSON.stringify(dump, null, 1));
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cdp.close(); kill();
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