153 lines
5.9 KiB
JavaScript
153 lines
5.9 KiB
JavaScript
/**
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* Dev-only: live CDP PROBE of the CombatHud + Phaser 4.2.1 surface (one-shot).
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* Answers: which scene is the hud wired to, does add.text/add.graphics exist,
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* what storage does Graphics use (no `.commands` in this build), and does
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* `_drawFeed` create its text objects when driven directly.
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*
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* node dev/hud-probe.mjs
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*/
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const CDP = process.env.CDP_PORT ? `127.0.0.1:${process.env.CDP_PORT}` : '127.0.0.1:9333';
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const BASE = process.env.BASE_URL ?? 'http://127.0.0.1:8080';
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const sleep = (ms) => new Promise((r) => setTimeout(r, ms));
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function connect(target) {
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const ws = new WebSocket(target.webSocketDebuggerUrl);
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let id = 0;
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const pending = new Map();
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ws.onmessage = (x) => {
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const m = JSON.parse(x.data);
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if (m.id && pending.has(m.id)) {
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const { res, rej } = pending.get(m.id);
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pending.delete(m.id);
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m.error ? rej(new Error(m.error.message)) : res(m.result);
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}
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};
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const open = new Promise((r) => {
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ws.onopen = r;
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ws.onerror = () => r();
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});
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const send = (method, params = {}) =>
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new Promise((res, rej) => {
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const mid = ++id;
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pending.set(mid, { res, rej });
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ws.send(JSON.stringify({ id: mid, method, params }));
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});
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return { ws, send, open };
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}
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async function evalJs(c, expression, awaitPromise = true) {
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const r = await c.send('Runtime.evaluate', { expression, returnByValue: true, awaitPromise });
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if (r.exceptionDetails) throw new Error(JSON.stringify(r.exceptionDetails, null, 2));
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return r.result?.value;
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}
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async function openPage(path) {
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const url = `${BASE}${path}`;
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let target;
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try {
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target = await (await fetch(`http://${CDP}/json/new?${encodeURIComponent(url)}`, { method: 'PUT' })).json();
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} catch {
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target = await (await fetch(`http://${CDP}/json/new?${encodeURIComponent(url)}`, { method: 'POST' })).json();
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}
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const c = connect(target);
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await c.open;
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await c.send('Runtime.enable');
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return { c, target };
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}
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const PROBE = `(async () => {
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const sleep = (ms) => new Promise((r) => setTimeout(r, ms));
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const gs = window.game && window.game.scene ? window.game.scene.getScene('GameScene') : null;
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if (!gs || !gs.combat || !gs.ship) return 'no scene/combat/ship yet';
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const hud = gs.combatHud;
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if (!hud) return 'no combatHud';
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const out = {
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sameScene: hud.scene === gs,
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sceneName: gs.sys && gs.sys.name,
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add: {
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type: gs.add ? gs.add.constructor && gs.add.constructor.name : String(gs.add),
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text: gs.add ? typeof gs.add.text : 'no add',
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graphics: gs.add ? typeof gs.add.graphics : 'no add',
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},
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};
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const describe = (g) => {
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if (g === null) return 'null';
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if (!g) return String(g);
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let protoNames = [];
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try { protoNames = Object.getOwnPropertyNames(Object.getPrototypeOf(g)).slice(0, 60); } catch (e) { protoNames = ['ERR:' + e.message]; }
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let own = [];
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try { own = Object.keys(g); } catch ( e) { own = ['ERR:' + e.message]; }
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return { proto: protoNames, own };
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};
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out.threatG = describe(hud._threatG);
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out.arrowG = describe(hud._arrowG);
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out.reticleG = describe(hud._reticleG);
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// Drive the feed draw directly with a synthetic entry; catch anything.
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try {
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hud.feed.length = 0;
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hud.feedTexts.length = 0;
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hud.feed.push({ label: 'PROBE ENTRY', t: hud._now() });
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let drew = 'ok';
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try { hud._drawFeed(hud._now()); } catch (e) { drew = 'THREW: ' + e.message; }
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out.feedDrive = { drew, feedLen: hud.feed.length, feedTextsLen: hud.feedTexts.length,
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t0: hud.feedTexts[0] ? { text: hud.feedTexts[0].text, x: hud.feedTexts[0].x, visible: hud.feedTexts[0].visible, scene: hud.feedTexts[0].scene ? hud.feedTexts[0].scene.sys && hud.feedTexts[0].scene.sys.name : null } : null };
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} catch (e) { out.feedDrive = 'outer THREW: ' + e.message; }
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// A plain scene text, the way the rest of the game makes text.
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try {
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const t = gs.add.text(1, 1, 'x', { fontSize: '10px' });
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out.sceneText = t ? (t.constructor && t.constructor.name) + ' w=' + t.width : 'falsy';
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if (t && typeof t.destroy === 'function') t.destroy();
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} catch (e) { out.sceneText = 'THREW: ' + e.message; }
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// Full update() through the real path, with the feed primed.
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try {
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hud.feed.push({ label: 'SECOND', t: hud._now() });
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let upd = 'ok';
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try { hud.update(gs.time.now); } catch (e) { upd = 'THREW: ' + e.message; }
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out.fullUpdate = { upd, feedTextsLen: hud.feedTexts.length };
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} catch (e) { out.fullUpdate = 'outer THREW: ' + e.message; }
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return out;
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})()`;
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async function main() {
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const { c, target } = await openPage('/index.html');
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try {
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for (let i = 0; i < 80; i++) {
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await sleep(500);
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let ok = false;
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try { ok = await evalJs(c, 'Boolean(window.game)', false); } catch { ok = false; }
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if (ok) break;
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}
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const started = await evalJs(c, `(async () => {
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const sleep = (ms) => new Promise((r) => setTimeout(r, ms));
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for (let i = 0; i < 120; i++) {
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const m = window.game && window.game.scene && window.game.scene.getScene('MenuScene');
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if (m && typeof m.seedValue === 'string') { m.startNewGame(); return 'started'; }
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await sleep(500);
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}
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return 'menu never ready';
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})()`);
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if (started !== 'started') throw new Error(`start: ${started}`);
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for (let i = 0; i < 60; i++) {
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await sleep(500);
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let ok = false;
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try { ok = await evalJs(c, 'Boolean(window.__ORBIT_COMBAT__ && window.game.scene.getScene("GameScene").ship)', false); } catch { ok = false; }
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if (ok) break;
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}
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await sleep(800);
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const out = await evalJs(c, PROBE);
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console.log(typeof out === 'string' ? out : JSON.stringify(out, null, 1));
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return true;
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} catch (err) {
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console.error(`hud-probe: FAIL — ${err.message}`);
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return false;
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} finally {
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try { await fetch(`http://${CDP}/json/close/${target.id}`).catch(() => {}); } catch { /* ignore */ }
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c.ws.close();
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}
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}
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main().then((ok) => process.exit(ok ? 0 : 1)).catch((e) => {
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console.error('hud-probe error:', e.message);
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process.exit(2);
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});
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