77 lines
3.7 KiB
JavaScript
77 lines
3.7 KiB
JavaScript
import { launch, CDP } from './cdpshot.mjs';
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const sleep = (ms) => new Promise((r) => setTimeout(r, ms));
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const { url: wsUrl, kill } = await launch('http://localhost:8080/index.html', undefined, 1280, 720, 5000);
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const cdp = new CDP(wsUrl);
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await cdp.open();
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await cdp.send('Runtime.enable');
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const ev = async (expression) => {
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const r = await cdp.send('Runtime.evaluate', { expression, returnByValue: true, awaitPromise: true });
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if (r.exceptionDetails) throw new Error('eval: ' + (r.exceptionDetails.exception?.description ?? r.exceptionDetails.text));
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return r.result?.value;
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};
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const toClient = (x, y) =>
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`(() => { const c = window.game.canvas; const r = c.getBoundingClientRect(); const z = r.width / c.width; return [r.left + ${x} * z, r.top + ${y} * z]; })()`;
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async function click(cx, cy) {
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await cdp.send('Input.dispatchMouseEvent', { type: 'mouseMoved', x: cx, y: cy });
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await sleep(70);
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await cdp.send('Input.dispatchMouseEvent', { type: 'mousePressed', x: cx, y: cy, button: 'left', clickCount: 1 });
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await sleep(100);
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await cdp.send('Input.dispatchMouseEvent', { type: 'mouseReleased', x: cx, y: cy, button: 'left', clickCount: 1 });
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await sleep(70);
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}
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let menuUp = false;
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for (let i = 0; i < 120 && !menuUp; i++) { await sleep(500); menuUp = await ev(`!!(window.game && window.game.scene.isActive('MenuScene'))`); }
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if (!menuUp) throw new Error('no menu');
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await sleep(4600);
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const mb = await ev(`(() => { const m = window.game.scene.getScene('MenuScene'); return [m.newGameBtn.x, m.newGameBtn.y]; })()`);
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await click(...(await ev(toClient(mb[0], mb[1]))));
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let gameUp = false;
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for (let i = 0; i < 240 && !gameUp; i++) { await sleep(500); gameUp = await ev(`!!(window.game && window.game.scene.isActive('GameScene') && window.game.scene.getScene('GameScene').ship)`); }
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if (!gameUp) throw new Error('no game');
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await sleep(1200);
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// Enumerate interactive objects of the ACTIVE scene, hit-test at the MENU slot point.
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const dump = await ev(`(() => {
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const gs = window.game.scene.getScene('GameScene');
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const plugin = gs.sys.input;
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const list = plugin._list ?? [];
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const p = { x: 1143.33, y: 680 };
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const out = [];
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for (const o of list) {
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let hit = null;
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try {
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if (o.input && o.input.enabled) {
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const local = o.getWorldTransformMatrix ? o.getWorldTransformMatrix() : null;
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// use the manager's own candidate test if available
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}
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} catch (e) {}
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out.push({
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type: o.type || o.constructor?.name,
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name: o.name || '',
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depth: o.depth,
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pos: [o.x, o.y],
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w: o.width ?? null,
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h: o.height ?? null,
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enabled: o.input ? o.input.enabled : null,
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hasHitArea: o.input ? !!o.input.hitArea : false,
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hitArea: o.input && o.input.hitArea ? { x: o.input.hitArea.x, y: o.input.hitArea.y, w: o.input.hitArea.width, h: o.input.hitArea.height } : null,
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});
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}
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// hit-test via the plugin
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let under = null;
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try {
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const pointer = { x: 1143.33, y: 680, worldX: 1143.33, worldY: 680 };
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const hits = plugin.hitTestPointer ? plugin.hitTestPointer({ x: 1143.33, y: 680 }) : null;
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under = hits ? hits.map((h) => (h.type || h.constructor?.name)) : 'no hitTestPointer';
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} catch (e) { under = 'ERR ' + e.message; }
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const compact = out.map((o) => [o.type, '@' + Math.round(o.pos[0]) + ',' + Math.round(o.pos[1]), 'd' + o.depth, 'en=' + o.enabled, o.hitArea ? ('ha=' + Math.round(o.hitArea.x) + ',' + Math.round(o.hitArea.y) + ',' + Math.round(o.hitArea.w) + 'x' + Math.round(o.hitArea.h)) : 'ha=-', o.name || ''].join(' '));
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return { count: list.length, under, compact };
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})()`);
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console.log('UNDER POINTER:', JSON.stringify(dump.under));
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console.log('count:', dump.count);
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for (const line of dump.compact) console.log(' ', line);
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cdp.close();
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kill();
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