Raise claim-reward plate depth above HUD overlays

- Bump CLAIM REWARD plate from depth 31 to 65 so it renders above compass arrows, toasts, deck blocks, and the sub-bar while still staying below modals (70) and full-screen consoles (80).
- Update ship.mp4 asset.
This commit is contained in:
Brian Fertig 2026-09-19 10:25:58 -06:00
parent 36e36fb2d1
commit 91be23088c
2 changed files with 6 additions and 1 deletions

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@ -806,7 +806,12 @@ export class QuestTrackerHud {
const cont = new Phaser.GameObjects.Container(s, px, py); const cont = new Phaser.GameObjects.Container(s, px, py);
s.add.existing(cont); s.add.existing(cont);
cont.setScrollFactor(0); cont.setScrollFactor(0);
cont.setDepth(31); // just above the tracker's own plate (30) // Topmost element of the live game: the CLAIM REWARD plate is never
// covered where it overlaps the compass arrows (40), the toasts
// (45), the deck blocks (50) or the sub-bar (60). Stays UNDER the
// modal save panel (70) and the full-screen consoles (80) — they
// own the screen while up.
cont.setDepth(65);
cont.add(g); cont.add(g);
cont.add(header); cont.add(header);
for (const b of btns) cont.add(b); for (const b of btns) cont.add(b);