- Add jello-items spritesheet for wall and spike decorations - Replace solid-color floor with checkerboard pattern using new palette - Add pulsing animation to target squares - Implement animated beacon rings around targets on level start - Redesign walls and spikes to use sprite frames instead of drawn graphics - Adjust UI text positioning in MahjongMatch, Zuma, and Shift games - Reposition Shift game buttons to bottom-right corner with consistent sizing - Load jello-items spritesheet in PreloadScene |
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| .. | ||
| fonts | ||
| fx | ||
| images | ||
| music | ||
| speech | ||
| tutorial-videos | ||
| videos | ||