- Blokus: Adjust tray coordinates and add a background panel for improved layout separation. - Splendor: Integrate a 28-frame spritesheet for development cards, nobles, and deck backs. - Refactor frame mapping to calculate indices dynamically based on tier and bonus color. - Unify card rendering pipeline: draw tinted background, overlay spritesheet art (when available), then render vector overlays. - Add hover preview panel for reserved cards. - Document spritesheet layout and update preload scene asset comments. |
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| .. | ||
| games | ||
| scenes | ||
| services | ||
| ui | ||
| config.js | ||
| main.js | ||