- Blokus: Adjust tray coordinates and add a background panel for improved layout separation. - Splendor: Integrate a 28-frame spritesheet for development cards, nobles, and deck backs. - Refactor frame mapping to calculate indices dynamically based on tier and bonus color. - Unify card rendering pipeline: draw tinted background, overlay spritesheet art (when available), then render vector overlays. - Add hover preview panel for reserved cards. - Document spritesheet layout and update preload scene asset comments. |
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| fonts | ||
| fx | ||
| images | ||
| music | ||
| speech | ||
| tutorial-videos | ||
| videos | ||