fertig-classic-games/server
Brian Fertig c9192cda75 feat(puddingmonsters): implement open-edge sliding mechanic
Make board edges open instead of walled — blobs that slide off the
table fall and die, faithful to the original Pudding Monsters.

- Detect edge deaths in computeSlide (deathCause: 'edge')
- Animate blobs tumbling off the board with overshoot + fade
- Show 'Overboard!' death overlay for edge falls vs 'Splat!' for spikes
- Redesign board as a floating table with open edges (drop shadow, no rim)
- Regenerate all levels with walls added to every tier (walls are the
  only terrain that stops a slide, so they're required from tier 1)
- Update UI copy to explain the new slide-and-fall rules
2026-06-12 00:52:36 -06:00
..
auth feat: overhaul visual theme to vintage gold and update UI components 2026-05-16 21:04:16 -06:00
data Crossword Changes and added Tectonic 2026-06-05 23:24:11 -06:00
db feat: add Rush Hour puzzle game with logic category 2026-06-08 17:57:24 -06:00
email refactor: remove multiplayer and Socket.IO in favor of single-player AI games 2026-05-20 18:57:41 -06:00
games feat: add Zuma marble-shooter game with 20 levels 2026-06-12 00:15:51 -06:00
history refactor: remove multiplayer and Socket.IO in favor of single-player AI games 2026-05-20 18:57:41 -06:00
profile Added several opponents and Texas Hold Em 2026-05-16 11:59:33 -06:00
puzzles feat: overhaul Pudding Monsters scoring and add opponent videos 2026-06-08 22:24:12 -06:00
scripts feat(puddingmonsters): implement open-edge sliding mechanic 2026-06-12 00:52:36 -06:00
words feat: add Kiitos word game with 3-round progression and AI 2026-06-07 11:00:17 -06:00
config.js refactor: remove multiplayer and Socket.IO in favor of single-player AI games 2026-05-20 18:57:41 -06:00
index.js feat: add Rush Hour puzzle game with logic category 2026-06-08 17:57:24 -06:00