fertig-classic-games/assets/fx
Brian Fertig eabeef3165 tune zuma: slow down ball push speed, add per-level backgrounds & lose fanfare
- Reduce pushSpeed across all 20 levels to ~60% of original values in
  tools/genZuma.js, making the chain advance more slowly and giving the
  player more reaction time. starScores() thresholds auto-adjust downward
  since they are derived from pushSpeed.
- Add per-level background art (zuma-background-1 / -2) alternated per
  level via a new `background` field in each level definition; draw it in
  ZumaGame.drawBackground() over the solid fallback rectangle.
- Register the two new background textures and sfx-zuma-lose in the asset
  manifest.
- Add playLoseFanfare() mirroring playStartFanfare() to duck/pause music
  and play the lose SFX when the chain goes over the edge (onLost).
- Add a black stroke to the "ZUMA!" win banner for readability.
- Bump music volume to 0.5 in zuma-music.json.
2026-07-28 17:54:23 -06:00
..
tetrisattack
8bit-action.mp3
8bit-activate.mp3
8bit-card.mp3
8bit-count.mp3
8bit-explode.mp3
8bit-explode2.mp3
8bit-jump.mp3
8bit-lose.mp3
8bit-move.mp3
8bit-select.mp3
8bit-win.mp3
battle-arrows.mp3
battle-cannon.mp3
battle-catapult.mp3
battle-gunfire-classic.mp3
battle-gunfire-modern.mp3
battle-helicopter.mp3
battle-missle.mp3
battle-submarine.mp3
battle-sword.mp3
battle-tank.mp3
battleship-hit.mp3
battleship-launch.mp3
battleship-miss.mp3
bingo-balls.mp3
card-deal.mp3
card-place.mp3
card-show.mp3
card-shuffle.mp3
casino-blackjack.mp3
casino-lose.mp3
casino-win.mp3
chip-bet.mp3
click.mp3
coins.mp3
countdown-01.mp3
countdown-02.mp3
dice-roll.mp3
energy-hum.mp3
engine-fast.mp3
engine-heavy.mp3
engine-medium.mp3
engine-rev.mp3
engine-start.mp3
firework.mp3
gem-01.mp3
gem-02.mp3
gem-04.mp3
gem-05.mp3
gem-big-drop.mp3
gem-chain.mp3
gem-drop.mp3
jello-monsters.mp3
kart-coin.mp3
kart-flatten.mp3
kart-hit.mp3
kart-shell.mp3
kart-shrink.mp3
kart-spin.mp3
kart-spinner.mp3
kart-star.mp3
kart-thump.mp3
laser-zap.mp3
march.mp3
mastermind-access-denied.mp3
mastermind-access-granted.mp3
mastermind-calculate.mp3
mastermind-color.mp3
mastermind-glitch-01.mp3
mastermind-glitch-02.mp3
mastermind-match.mp3
mastermind-place.mp3
monopoly-expense.mp3
monopoly-paid.mp3
monopoly-pay.mp3
monopoly-purchase.mp3
pencil-write.mp3
piece-click.mp3
purchase.mp3
rewind.mp3
roulette.mp3
scifi-explode.mp3
scifi-launch.mp3
scifi-plink.mp3
scifi-plonk.mp3
scifi-reveal.mp3
scifi-riser.mp3
scifi-woosh.mp3
squash.mp3
squish.mp3
sw-dark-1.mp3
sw-dark-2.mp3
sw-dark-3.mp3
sw-light-1.mp3
sw-light-2.mp3
sw-light-3.mp3
sword-hit.mp3
sword-slice.mp3
ta-50cal.mp3
ta-machinegun.mp3
ta-nuclear.mp3 feat(gootower): replace sky drawing with background image asset 2026-07-26 15:37:31 -06:00
ta-rocket-1.mp3
ta-rocket-2.mp3
ta-unit-loss.mp3
ta-vehicle-loss.mp3
ui-activate.mp3
ui-attach.mp3
ui-chime.mp3
ui-flip.mp3
ui-pick.mp3
ui-place.mp3
victory-short.mp3
water-dry.mp3
water-raise.mp3
water-sink.mp3
water-splash.mp3
woosh.mp3
zuma-explode.mp3 Add tunnels to Zuma: editor, engine, art, and audio 2026-07-28 17:20:11 -06:00
zuma-hit.mp3 Add tunnels to Zuma: editor, engine, art, and audio 2026-07-28 17:20:11 -06:00
zuma-lose.mp3 tune zuma: slow down ball push speed, add per-level backgrounds & lose fanfare 2026-07-28 17:54:23 -06:00
zuma-shoot.mp3 Add tunnels to Zuma: editor, engine, art, and audio 2026-07-28 17:20:11 -06:00
zuma-start.mp3 Add tunnels to Zuma: editor, engine, art, and audio 2026-07-28 17:20:11 -06:00
zuma-win.mp3 Add tunnels to Zuma: editor, engine, art, and audio 2026-07-28 17:20:11 -06:00