Playtest fixes (two reports, both bugs): - Bad ground no longer instantly crashes: holes and obstacles only put you down above surfaceCrashSpeed; below that you bog to a crawl that is capped under the crash speed, always escapable - Steep ramps (45°) no longer crash: launch lifts the bike clear of the lip, pitch is clamped to pitchMax, and landing angle is clamped to landGroundAngleMax so straddled cliff edges don't count as rideable surfaces - Harness now drives every ramp at seven speeds; no crashes allowed Wave 5 polish: - Scenery: infield and apron shrub rows (bush, apronBush, tuft) transcribed from NES track maps - Ramps given readable silhouette (packed-earth hatch, dark stroke, lit crest, sheer-face cut) - Gaps show infield through lane; lane dividers and cool-zone chevrons fixed for alternating-lane contrast - Snow and night themes retinted for visibility - iconFrame 91 already painted Tooling: - Map reader masks ramp columns to avoid false mud/cool-zone detection - All 10 track qualifyMs retuned from playtest measurements Updated build plan and sprites docs. |
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