Address three fidelity issues found during Brian's playtest: - Throttle: base speed 150→175, heat now chases a target (0.5 for A, 1.0 for B) so holding A alone settles the meter halfway without stalling. - Turbo: overheat window extended to 6–8 seconds (heatRiseRate 1/7s), turbo speed 275→235 against 175 base (57% boost). AI rivals now use hysteresis (heatOff/ heatOn) instead of feathering around a single threshold. - Landing: tolerance is lopsided — rear-wheel-first is safe (landCleanBack 0.45 / landHardBack 1.20), nose-down is strict (landCleanNose 0.32 / landHardNose 0.92). Crash rates across banks dropped from 1.3–5.9 to 0.2–3.0 per 1000px. Other changes: - Qualify targets: max(human × 1.06, expert × 1.12) so a perfect ride has margin. - Fix NaN in countdown caused by renamed heatRate constant. - Soak bands re-based; added monotonic ordering check (expert > human > steady > naive). - Title screen now shows controls and "LAND REAR WHEEL FIRST" hint. - All 10 track qualifyMs values retuned to new physics. |
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| excitebike | ||
| gootower | ||
| peggle | ||
| rushhour | ||
| superkart | ||
| zuma | ||