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Brian Fertig 81aa6e00a8 fix(excitebike): rework throttle, heat model, and landing after playtest
Address three fidelity issues found during Brian's playtest:

- Throttle: base speed 150→175, heat now chases a target (0.5 for A, 1.0 for B)
  so holding A alone settles the meter halfway without stalling.

- Turbo: overheat window extended to 6–8 seconds (heatRiseRate 1/7s), turbo speed
  275→235 against 175 base (57% boost). AI rivals now use hysteresis (heatOff/
  heatOn) instead of feathering around a single threshold.

- Landing: tolerance is lopsided — rear-wheel-first is safe (landCleanBack 0.45 /
  landHardBack 1.20), nose-down is strict (landCleanNose 0.32 / landHardNose 0.92).
  Crash rates across banks dropped from 1.3–5.9 to 0.2–3.0 per 1000px.

Other changes:
- Qualify targets: max(human × 1.06, expert × 1.12) so a perfect ride has margin.
- Fix NaN in countdown caused by renamed heatRate constant.
- Soak bands re-based; added monotonic ordering check (expert > human > steady > naive).
- Title screen now shows controls and "LAND REAR WHEEL FIRST" hint.
- All 10 track qualifyMs values retuned to new physics.
2026-07-29 22:34:29 -06:00
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gamedata fix(excitebike): rework throttle, heat model, and landing after playtest 2026-07-29 22:34:29 -06:00
images Goo Tower and Zuma Changes 2026-07-29 19:50:51 -06:00
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