- Add dedicated place, remove, win, and puzzle-start intro audio assets - Register the new cues in the asset manifest and SFX key map - Replace generic UI sounds with Tents-specific cues for placement, removal, and win - Play the intro jingle on startGame, ducking the soundtrack until it completes - Update smoke tests to assert the new jingles and cues fire |
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|---|---|---|
| .. | ||
| char-cerebrai.mp3 | ||
| char-human.mp3 | ||
| char-kestrelli.mp3 | ||
| char-kkrix.mp3 | ||
| char-lithox.mp3 | ||
| char-mekhan.mp3 | ||
| char-rrashaa.mp3 | ||
| char-ssakar.mp3 | ||
| char-umbrix.mp3 | ||
| char-ursaal.mp3 | ||
| intro-human.mp3 | ||
| tutorial-intro-01.mp3 | ||
| ui-choose-start.mp3 | ||