- Add dedicated place, remove, win, and puzzle-start intro audio assets - Register the new cues in the asset manifest and SFX key map - Replace generic UI sounds with Tents-specific cues for placement, removal, and win - Play the intro jingle on startGame, ducking the soundtrack until it completes - Update smoke tests to assert the new jingles and cues fire |
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|---|---|---|
| .. | ||
| fonts | ||
| fx | ||
| gamedata | ||
| images | ||
| info | ||
| music | ||
| speech | ||
| tutorial-videos | ||
| videos | ||